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Karma

Karma

X’ ian Coy-Manh

F) Gd10
A) Ty6
S) Ty6
E) Gd10
R) Gd10
I) Gd10
P) Mn75

Health: 32 Karma: 95
Resources: Gd Pop: 0

Known Powers:
Possession: Un ability to take over the minds of humans, mutants and animals. She must be in the same area as her target when she attempts to take control. The target gets a Psyche FEAT vs. the power's rank to avoid succumbing. A similar FEAT is allowed every half-hour to shake the effects of a successful possession. Karma may perform the following power stunts:
-Perform actions with both her physical form and the possessed form on a successful Psyche FEAT.
-Possess multiple targets in the same area on a Red Psyche FEAT roll. The intensity of the possession is reduced -1CS per additional target after the first.
-Sensory Link: X'ian may establish a partial possession and gain the feeling'sand sensations of the target.
-If the possessed form is reduced to less than five Health, killed or rendered unconcious, Karma is driven back into her own body and can do nothing for 5-10 rounds due to the shock.
Telepathy: In
Psi-Screen: Un

Talents: Bi-Lingual: (Vietnamese, English), Knives, Pistols, Survival, Administration, Finance, Leadership

Contacts: Xavier Institute for Higher Learning, X-Men

Karma's First Appearance

Karma's New Mutants Costume

Karma's Hellion Costume

Karma's Second New Mutants Costume

Karma's First X-Men Costume

Karma's Second X-Men Costume