Karnilla
F) Rm30
A) Ex20
S) In40
E) In40
R) Ex20
I) Rm30
P) Mn75
Health: 130 Karma: 125
Resources: Rm Pop: 0
Powers:
Magic: Karnilla ia a sorceress of Master level and would be sorcerer supreme if not for Odin. Most of her powers are unknown although these spells are frequently used:
-Resistance to Cold: Rm
-Image Generation: Mn
-Sleep: 7 area range, Victim must make a Yellow End. FEAT of sleep for 1-10 hours.
-Paralyze: Victims must make a Yellow Psyche FEAT roll or be frozen for 1-10 turns.
-Personal Shield: Create a force shield able to deflect Mn Energy of Physical attacks.
-Dimensional Travel: Mn ability to traverse the dimensions.
-Transmute Elements: Transmute objects of Mn material strength or less into any immaterial objects that she chooses.
Enhancement: With a Psyche FEAT, Karnilla can increase the abilities of others and give them superhuman abilities.
-White: 2 abilities raised, +2cs
-Green: 3 abilities raised, +3cs and 1 random power.
-Yellow: 3 abilities raised, +3cs and 2 random powers.
-Red: 3 abilities raised, +3cs and 3 random powers.
-The enchantment lasts as long as Karnilla concentrates on it. It may however be made permanent with the use of magical talismans (ex: Wrecker's Crowbar).
Equipment:
None
Talents: Occult Lore, Asgardian History
Contacts: None