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Khn'nr

Khn'nr

F) Rm30
A) Rm30
S) In40
E) Rm30
R) Gd10
I) Am50
P) Rm30

Health: 130 Karma: 30
Resources: Ty Pop: 55

Known Powers:
Skrull Physiology: Khn'nr is a new version of the Super-Skrull Program. His very body gives him the following abilities:
-Shape-Shifting: Un ability to assume any humanoid shape. As long as the shape this Skrull has chosen is maintained, it cannot be detected
Plasma Generation: Absorb solar energy and channel it into various uses.
-Solar Bolts: Rm Energy, 10 areas
Cosmic Awareness: It enabled him to sense the presence of beings and objects in the universe that were somehow of importance to him for whatever reason. It was of Mn power, and may have been somewhat comparable to Spider-Man's Spider-Sense or to Mantis's awareness of psychic 'vibrations,' but its scope was far greater than either of those powers.

Equipment:
Nega-Bands: Un material, The Skrull also developed technological replicas of the Kree Nega-Bands. This gives Khn'nr the ability to perform the following:
-True Invulnerability: Rm resistance to harm
-Flight: CL1000
-Force Field: Am protection
-Force Bolts: Mn Energy
-Holographic Projections: Am
-Energy Detection: Mn ability to analyze and track energy signatures
-Life Support: Captain Marvel does not need to eat, breathe or sleep, and can survive unprotected in outer space.
-Teleportation: Un ability to teleport to the Negative Zone by clicking the Nega-Bands together.

Talents: Detective/Espionage, Space Navigation, Marksmanship

Contacts: Avengers, The Initiative, The Sentry