Kid Gladiator
F) Rm30
A) In40
S) Mn75
E) Mn75
R) Gd10
I) Ex20
P) Rm30
Health: 220 Karma: 60
Resources: Mn Pop: 0
Known Powers:
Strontian Physiology: Kid Gladiator is a Strontian, whose very body gives him the following abilities:
-Invulnerablity: Un resistance to Fire, Heat Cold, Radiation, Toxins and Disease
-True Invulnerability: Mn resistance to Physical and Energy Attacks
-Self-Sustenance: Un ability to survive without the need for food air or water.
-Hyper-Speed: Kid Gladiator possesses Mn rank superhuman reflexes. He can perform the following power stunts:
--Considered Mn rank for Fighting for multiple attacks and evading.
--Considered Mn rank for Agility for dodging and catching projectiles.
-Enhanced Senses: Gladiator's senses are as listed:
--Hypersensitive Hearing: Mn
--Hypersensitive Olfactory: Mn
--Telescopic Vision: Un
-Hyper-Intake/Expulsion: Un
-True Flight: Mn airspeed while within atmosphere
-Psychic Reflection: Automatic reflection of any Psionic attack at -1cs; a Yellow Psyche FEAT Roll by the attacker stops the attack at it's inception.
-Heat Vision: Gladiator can emit Mn Heat from his eyes
Equipment:
None
Weakness:
Loss of Self-Faith: Kid Gladiator's superhuman ability stems from his own self-confidence. Thus, self-doubt may cause his powers to weaken with all Ability ranks dropping -3cs and powers reducting -2cs. A Red Psyche FEAT Roll is needed to regain his confidence and Powers at the descretion of the GM. If things are going well and Gladiator has reasons to be confident, all his physical statistics and powers increase by +1cs.
Talents: Martial Arts B, E, Wrestling, Thrown Objects, Astro-Navigation
Contacts: Warbird, Gladiator, Jean Grey School for Higher Learning