Knight
Malcolm Knight
F) Ex20/Ex20
A) Gd10/Gd10
S) In40/Ex20
E) In40/Rm30
R) Pr4
I) Ty6
P) Ty6
Health: 110/80 Karma: 16
Resources: Gd Pop: 0
Known Powers:
None
Equipment:
Armor: Malcolm can instantly transform his skin and clothes into a suit of armor that grants him the following abilities:
-Body Armor: In protection vs. Physical
-Growth: Fe, in his armored form, he stands at 8 feet tall and +1cs to be hit
-Sword: Un material, Rm Edge
Limitations:
Vulnerable to Electricity: Electricity does +2cs to damage
Knight reverts to his human form when he's unconscious or sleeping
Talents: Swordsman
Contacts: Fogg, The Kingpin of Crime