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Kuurth

Kuurth

Cain Marko

F) Un100/Rm30
A) Ex20/Ty6
S) Sh-X150/Un100
E) Un100/Un100
R) Ty6
I) Ty6
P) Gd10

Health: 370/236 Karma: 22
Resources: Gd Pop: -30

Known Powers:
Avatar of Kuurth: While wielding the Hammer of Kuurth, Cain gains the following abilities:
-Alter Ego: The stats change as shown above
-Invulnerability: Un protection vs. Physical, Energy, Heat, Cold, Radiation, Toxins, Aging and Disease
-Slowed Aging: Un immunity to the ravaging effects of time. Kuurth only physically ages one year for every 100 years. He will age, just very slowly.
-Self-Sustenance: Kuurth doesn't need to breathe, he can survive in the vacuum of space
-Illusion Detection: +1CS intuition
Cyttoraak Powers: The Juggernaut possesses the Crimson Gem of Cyttorak. Its mystical energies give him the following abilities:
-Force Field: CL3000 Force Field covering his entire body that protects against Physical, Energy, Radiation, Toxins, Corrosives, Cold, Heat and Gasses. It provides Mn protection vs. Magical attacks but none against psionic attacks.
-Self-Sustenance: No need to eat, breathe or drink and he is unaffected by disease.
-Regeneration: Juggernaut can recover 100 points of health, but only in a round he is not injured again.
-Movement: Juggernaut can move 2 areas/round and he should be treated as CL1000 material to be stopped. He pays no attention to force field or objects of less than In strength. Those of greater force will slow him down to 1 area/round.

Equipment:
Hammer of Kuurth: CL3000 material, The Hammer of Kuurth seems similar to Mjolnir in some respects. It gives Kuurth the following abilities:
-Kuurth's Fighting is Sh-Y and he inflicts Un damage. The Hammer of Kuurth can be thrown up to 10 areas.
-Automatic Return
-Worthiness: The Hammer is inscribed with runes that translate as "And he who shall be worthy will wield the Hammer of Kuurth".
-Transformation: When Marko lifted the Hammer, he was transformed into Kuurth.
-Force Projection: Mn Energy, 10 areas
-Dimensional Travel: Ty
-Flight: Am
Body Armor: Un protection vs. Physical and Energy
Helmet: Un material helmet and skullcap of mystic material, these provide Un protection vs. Psionic

Talents: Military Background, Weapon Specialist: (Hammer of Kuurth)

Contacts: The Worthy