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Lobe

Lobe

F) Ty6
A) Gd10
S) Pr4
E) Rm30
R) In40
I) Am50
P) Ex20

Health: 50 Karma: 110
Resources: Ex Pop: 0

Known Powers:
Hyper-Intelligence: Lobe' mind has been enhanced with cybernetics, his original Reason and Intuition were likely no higher than Gd or Ex. His enhanced intelligence grants him the Engineering, Electronics, Cybernetics, Biology, Bio-Engineering, Biochemistry and Genetics talents. His cybernetics allow him to mentally communicate and control computers in his base. It grants him the following power stunts:
-Hyper-Learning: Mn, Lobe's enhanced intellect allows him to quickly learn and retain new information and skills. Acquiring new knowledge-based Talents cost Lobe only 25% of the normal Karma costs and takes only 25% of the time.
-Precognitive Deduction: Given enough information on his target, Lobe can make uncanny deductive predications. In non-combat situations, he can predict what his target will do, when and where.
Regeneration: Am, he can heal 1 Health point per minute and damage from penetration wounds are reduced -1cs. He gains an extra 50 Health points and can use Am rank in place of his Endurance against drugs, diseases or poisons the first 2 rounds, and increase his rank to Mn after that.

Equipment:
Virtual Cortex: Lobe has a cybernetic "virtual cortex" installed in his mind. Lobe is able to download battle data on his opponents, notably the X-Men, to provide a temporary +2cs to Fighting and Agility against them (no Health change). If an opponent is present Lobe is unfamiliar with or hasn't had the chance to observe and study, they gain no bonus against him. If Lobe's base computer is shut off or destroyed, the team lose these advantages.
Xperience: Lobe invented the Xperience drug which allows him to temporary grant the user the powers of mutants that he has a genetic sample for. There are two versions of the Xperience, which are delivered in vapor form through inhalers. The general market product which is cheaper and anyone can use. This version grants the powers of the original mutant at -1cs and lasts only 1-10 x 2 minutes per dose. The more expensive deluxe variant is custom engineered to fit the genetics of the user. The deluxe version grants the power of the original mutant, at the original rank to a maximum of Mn for most powers or Sh-X for Travel/Movement or Sense/Detection powers, and lasts several hours. Both versions can cause dependence.

Talents: Before enhancing his intelligence Lobe had the Business/Finance and possibly some scientific knowledge.

Contacts: Sublime Corporation