M.A.C.H.-X
Abner 'Abe' Jenkins
F) Rm30/Gd10
A) Rm30/Gd10
S) In40/Ty6
E) In40/Ty6
R) Ex20
I) Rm30
P) Ty6
Health: 140/32 Karma: 56
Resources: Ex Pop: 30
Known Powers:
None
Equipment:
M.A.C.H.-X Armor: It is technically a Mobile Armored Cyber Harness. He built it and it has benefited by modifications. It has the following abilities:
-Alter Ego: Stats change as shown above
-Flight: In airspeed, able to achieve a max speed of 45 areas/turn, but only half that in compressed areas such as cities. Able to fly into space.
-Body Armor: In protection vs. Physical and Energy
-Resistance: Mn ability to counter adhesives.
-Sealed Systems: Able to survive in Space
-ECM: Rm invisibility to radar and sonar.
Helmet: Rm material, gives M.A.C.H.-X the following abilities:
-Air Supply: 6 hours
-Circular Vision: Several video cameras feed the monitor screens, giving M.A.C.H.-X a 360 degree view.
-Infrared Vision: Gd ability to see thermal emissions or to see in the dark.
-Radar: Gd radar gives basic position of obstacles up to 10 areas away.
-Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Protected Vision: While wearing the visor, M.A.C.H.-X is immune to most sight-based attacks unless such attacks can be controlled by television.
-Flight Computer: Ex, This onboard flight computer that grants Ex maneuverability, and also a +2 CS to any agility FEAT that involves maneuvers or turns.
-Targeting Computer: This computer grants +2CS to agility to fire the suit's weapons systems.
Weapon Systems:
-Sub-Machine Guns: Ty Shooting, 7 areas, hit up to 3 adjacent targets
-Energy Blasters: Rm Energy, 10 areas
-Missile Launcher: Mn explosive damage in same area.
-Photonic Burst: In Illumination
-Grenade Launcher: 3 area range, He has used the following types of grenades:
--Knockout Gas: Rm
--Smoke: Rm
--E-M Pulse: Shuts down all electrical devices in 1 area for 6 minutes
Talents: Electronics, Repair/Tinker, Pilot, Aerial Combat
Contacts: Thunderbolts