Madcap
F) Gd10
A) Ex20
S) Gd10
E) Ex20
R) Ty6
I) Rm30
P) Rm30
Health: 60 Karma: 66
Resources: Pr Pop: 0
Known Powers:
Regeneration and Recovery: Sh-Y, Madcap is able to regain 20 points/turn. Madcap cannot be slain and may attempt to regain lost Endurance by a FEAT roll every 10 turns. Stun results against him are considered slams and never spends Karma to make a FEAT roll.
Emotion Control: Un, Madcap must make eye contact with his target. The target must make an Intuition FEAT vs. acting crazy for 1-10 rounds. The target may find themeselves in dangerous situations. If the character succeeds with the FEAT, they are still light-headed and performs all FEATs at -1cs for the next 1-10 rounds
Equipment:
Bubble Gun: No special properties, it's used to draw the attention of the opponent
Talents: None
Contacts: None