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Maelstrom

Maelstrom

F) Gd10
A) Ex20
S) Rm30
E) In40
R) In40
I) Gd10
P) In40

Health: 100 Karma: 90
Resources: Rm Pop: -5

Known Powers:
Kinetic Energy Absorption: Maelstrom can absorb physical blows and convert their kinetic energy into increased Health and Strength. When Maelstrom is struck, the rank number of the blow is added to his Health. Further, if the blow's rank is higher than Maelstrom's current Strength, his Strength is increased by +1cs. The effects of an absorbed blow last for 10 rounds. When not augmented by his siphon devices, the upper limits of his Strength and Health are Mn and 400. He can perform the following power stunts:
-Kinetic Lash: Maelstrom can divert absorbed Health into a Force attack up to 3 areas away
-Maelstrom can be slammed or stunned only by blows with a rank higher than Maelstrom's power rank.
Health-Drain Aura: Gd ability to absorb Health from opponents in the same area. Victim's can avoid losing Health by making a successful Endurance FEAT vs. Gd intensity

Equipment:
Power Siphons: Maelstrom has built two known device to absorb the Uni-Mind (a group organism composed of all Eternals) and the Earth itself. It would have given Maelstrom power in the CL1000 range.

Talents: Genetics, Biochemistry, Physics, Engineering, Repair/Tinkering

Contacts: None

Maelstrom's Last Costume