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Magneto

Magneto

Magnus

F) Ty6
A) Rm30
S) Ty6
E) Mn75
R) In40
I) Ex20
P) In40

Health: 113 Karma: 100
Resources: Rm Pop: -20

Known Powers:
Magnetic Control: Mn ability to manipulate iron and iron-based alloys. He has used this ability in a number of power stunts:
-Assemble complex machinery in one round
-Inflict up to Mn damage to mechanical constructs
-Ferrokinesis: Manipulate ferrous objects up to Mn range
-Attack a target by levitating and throwing metallic objects with Mn accuracy, inflicting damage up to the material strength the objects are made of.
-Ensnare an opponent with metal objects at material strength the objects are made of
Force Field: Mn protection for himself, Am for 1 area, and –1cs for each additional area (maximum 3 areas). The force field stops all Physical, Energy and Psionic attacks
Levitation: Ty airspeed
Energy Control: Magneto can also control a number of energy forms, including Heat, Light, Ultraviolet and Gamma Radiation, up to In damage to a target within 10 areas, and Am on touch.
Magnetic Detection: Mn ability to detect movement within magnetic lines of force and detect invisible or disguised creatures.
Telepathy Projection: Ty
Astral Projection: Pr

Equipment:
Body Armor: Ex protection vs. Physical
Power Enhancing Machines: Increase his magnetic control powers by +1cs
Jet Pack: Gd airspeed
Arm Blasters: In Force

Talents: Genetic Manipulation, Genetic Engineering, Electronics, Robotics, Engineering, Computers, Leadership, Detective/Espionage, Multi-Lingual: (English, German, Russian, several other languages)

Contacts: Brotherhood of Evil Mutants

Magneto's First Costume

Magneto as the Creator