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Mastermind II

Mastermind II

Martinique Jason

F) Gd10
A) Ty6
S) Ty6
E) Rm30
R) Ex20
I) Ex20
P) Mn75

Health: 52 Karma: 115
Resources: Gd Pop: -5

Known Powers:
Illusion Generation: Un ability to generate 3-D illusions. Damage from such illusions is imaginary, but if 0 Health is reached, the target is rendered unconscious for 1-10 rounds. Mastermind's illusions affect all senses except smell. They cannot be recorded on cameras, tape or other mechanical devices. All who can see illusions are affected by them. Mastermind can perform the following power stunts:
-Alter Appearance: Un, including all sight and touch components.
-Invisibility: Un

Equipment:
None

Talents: None

Contacts: Sisterhood of Mutants