M.O.D.A.M.
F) Pr4
A) Rm30
S) Rm30
E) In40
R) In40
I) Ex20
P) In40
Health: 104 Karma: 100
Resources: In Pop: 0
Known Powers:
Force Field: In
Mind Control: Modam can override the conscious mind of another being at Gd rank. The target may attempt a Gd intensity Psyche FEAT to avoid this attack. If the roll is missed, Modam controls the conscious actions of the character, who has no memory of the time they are controlled. The victim gains another Psyche FEAT in an attempt to break control each time they are placed in a Karma-losing or life-threatening situation. Initially, Modam must be within 1 area of her victim, but after control is established, she can influence the target at a range of 64 areas (about 1.5 miles)
Multi-Tasking: Modok could use any two of his psionic powers at once
Synaptic Disruptor: In Psionics, 11 areas, if hit, the victim must succeed at a Psyche FEAT or be knocked out for 1-10 rounds. Psi-Screens and force fields operate against this attack.
Telepathy: Ex ability to establish direct mind-to-mind communication between herself and others at a range up to 64 areas. Willing targets and those with a Psyche lower than Modam's can be contacted automatically. Subjects of equal Psyche require a Yellow Psyche FEAT, and those with mental powers or psionic screening a Red result. Those who are unwilling with a higher Psyche are impossible FEATs.
Equipment:
Hoverchair: Modam's hoverchair provides her with an exoskeletion shell of life-support machinery. It has the following statistics:
-Control: Ex
-Speed: Rm
-Body: Rm
-Protection: Pr
The Hoverchair also provides M.O.D.A.M. with the following abilities:
-Flight: Rm airspeed (15 areas per turn)
-Headband: Helps Modam in focusing her psionic energy. Without it, all of her mental powers are reduced by -2cs.
-Plasma Cannon: In Energy
-Telescoping Arms: Am material, can elongate up to 1 area
Talents: None
Contacts: A.I.M.