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Mysterio III

Mysterio II

Francis Klum

F) Ex20
A) Gd10
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ex20

Health: 60 Karma: 40
Resources: Rm Pop: -5

Known Powers:
Teleportation: Am ability to teleport himself or other things. He does not have to touch the other object to teleport it.
Persuasion: Am ability to mentally command someone to take an action.

Equipment:
Helmet: Gives Mysterio the following abilities:
-Voice Scrambler: Rm ability
-Breathing Apparatus: 1 hour of air.
-In protection from airborn diseases and
Suit: Ex protection vs. Physical and Energy
-Electric Bolts: Rm Electrical, 5 areas
Gas Nozzles: Mysterio’s costume can be used to release a variety of fogs:
-Fog: Am intensity fog
-Knock-Out Gas: Am potency
-Mn potency gas that lowers the Intuition of those exposed to it by -4cs (minimum of Fb rank).
-Web-Dissolving Acid Spray: Rm Corrosive
Electrically-Charged Cloak: Ty material, delivers In Electrical damage on contact.
Holographic Projectors: These devices give Mysterio Rm Illusion casting and Hypnosis powers

Limitations:
Klum has an artifical left leg

Talents: Crime, Repair/Tinkering, Special Effects, Illusions

Contacts: Kingpin of Crime