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Krakoa

After apparently abandoning his dream for peaceful coexistence, Professor X ultimately repurposed Krakoa into a sovereign nation state for mutants. Now donning a portable Cerebro, Xavier seemingly recruited and experimented on Krakoa with the help of Cypher. Both expanding Krakoa's consciousness and cultivating its biome to include exotic flowers that can be used for various purposes, as such becoming the primary economic resource of the mutant nation.

These Flowers of Krakoa could grow Habitat, self-sufficient offshoots of Krakoa that served as embassies around the solar system, while remaining connected to its hive mind via Gateways, which provided ways to instantly travel from one part of Krakoa to another.

Additionally, Xavier bought world leading pharmaceutical companies with his vast wealth to produce three new super drugs from Krakoan flowers, offering them to every country that formally recognized Krakoa as a nation. These drugs—dubbed I, L, and M—operate as a adaptive antibiotic, extend the human lifespan by five years, and prevent human "diseases of the mind" respectively, allegedly hereby solving the devastating health problems in humans.

An island known as Arak Coral later appeared off the southern coast of Krakoa. With Cypher offworld, Cable and Prestige accompanied their father in exploring the new landmass and learned about it from the High Summoner of Arrakoa before the two islands merged into one.

Points of Interest:
Akademos Habitat
Arak Coral
Arbor Magna
Arena
The Armory
Bar Sinister
The Boneyard
Carousel
Danger Island
Data Analysis
External Systems
The Green Lagoon
The Grove
The Grove of Theoretical Gates
Healing Gardens
Hellfire Bay
House of M
House of X
Island M
Moira's No-Space
Observation
The Oracle
Pit of Exile
The Pointe
Prison Grotto
The Quarry
The Reservoir
The Summer House
Sunset Cliffs
Transit
Transit (Atlantic)
Transit (Pacific)
The Wild Hunt