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Nerkkod

Nerkkod

Attuma

F) Un100/In40
A) Rm30/Gd10
S) Un100/Mn75
E) Un100/Mn75
R) Ty6
I) Ty6
P) Ex20

Health: 330/175 Karma: 32
Resources: Ex Pop: -20

Known Powers:
Avatar of Nerkkod: While wielding the Hammer of Nerkkod, Attuma gains the following abilities:
-Alter Ego: The stats change as shown above
-Invulnerability: Un protection vs. Physical, Energy, Heat, Cold, Radiation, Toxins, Aging and Disease
-Slowed Aging: Un immunity to the ravaging effects of time. Nerkkod only physically ages one year for every 100 years. He will age, just very slowly.
-Self-Sustenance: Nerkkod doesn't need to breathe, he can survive in the vacuum of space
-Illusion Detection: +1CS intuition
Atlantean Physiology: Attuma is an Atlantean, whose very body gives him the following abilities:
-Swimming: Gd
-Water Freedom: Doesn't suffer any penalties in underwater battles
-Water Breathing
-Resistance to Cold: Ex

Equipment:
Hammer of Nerkkod: CL3000 material, The Hammer of Nerkkod seems similar to Mjolnir in some respects. It gives Nerkkod the following abilities:
-Nerkkod's Fighting is Sh-Y and he inflicts Un damage. The Hammer of Nerkkod can be thrown up to 10 areas.
-Automatic Return
-Worthiness: Only Attuma was able to lift the Hammer of Nerkkod. The Hammer is inscribed with runes that translate as "And he who shall be worthy will wield the Hammer of Nerkkod."
-Transformation: When Attuma lifted the Hammer, he was transformed into Nerkkod.
-Force Projection: Mn Energy, 10 areas
-Dimensional Travel: Ty
-Flight: Am
Trident: In material, In Edge
Body Armor: Rm protection vs. Physical and Energy

Talents: Oceanic Warfare, Weapons Specialist: (Trident, Hammer of Nerkkod)

Contacts: The Worthy