The Punisher
Frank Castle
F) Am50
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Ty6
Health: 100 Karma: 36
Resources: Gd Pop: -5
Known Powers:
None
Equipment:
Kevlar Armor: Gd protection vs. Physical, Shooting and Edge
Colt .45 pistol (x2): Gd Shooting, 3 areas
M16 Assault Rifle: Gd Shooting, 7 areas
Sterling Mk 6 Submachine Gun: Gd Shooting or Rm for for burst, 5 areas
.357 Revolver: Ex Shooting, 2 areas
Combat Knife: Rm material, Ex Edge
Grenades Launcher: Fires up to 5 areas away, has the following types of grenades:
-Concussion: In Slugfest damage
-Explosive: Rm Edge to everyone in Target zone
-Tear Gas: In potency; victims must make an End FEAT or be Stunned. Victim’s Intuition decreases -3CS for 1-10 turns.
Other various equipment: up to Mn damage
Talents: Martial Arts A, B, C, E, Weapons Specialist: (Guns), Marksmanship, Weapons Master, Thrown Objects, Sharp Weapons, Wrestling, Acrobatics, Tumbling, Military, Detective/Espionage, Intimidation/Interrogation, Demolitions, Crime, Resist Domination, Stealth, Blending, Pilot, Survival, Armor (Weapons Repair and Modification), Mechanic
Contacts: None