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Quasar

Quasar

Wendell Elvis Vaughn

F) Ex20
A) Ex20
S) Gd10
E) Gd10
R) Gd10
I) Rm30
P) Mn75

Health: 60 Karma: 115
Resources: Gd Pop: 20

Known Powers:
None

Equipment:
Quantum Bands: Un material, Quasar wields a pair of Quantum Bands. The bands absorb solar radiation and transform it into powers and enhanced Abilities for the wearer. Quasar can use them to wield the following powers:
-Electromagnetic Energy Generation and Manipulation: Un ability to emit and control all energies within the electro-magnetic spectrum.
-Energy Identification/Tracking: Mn identification and CL1000 tracking of energy patterns
-Energy Siphon: Mn absorption of energy
-Flight: Sh-Y airspeed in the atmosphere, CL3000 airspeed in interplanetary space
-Force Blast: Mn Energy or Force
-Force Field: Mn Energy Sheath, 1 area
-Energy Absorption: Quasar has preprogrammed the bands to be sensitive to incoming energy fluctuations of sufficient power to do him harm and automatically absorb upto Sh-Y intensity
-Energy Drain: If it appears that an opponent has energy-based powers, Quasar taps those powers and drains them off at the rate of Un rank per round. The length of time this takes depends on the extent of the menace's power.
-Life Support: The bands provide unlimited Life Support functions enabling Quasar to remain in deep space indefinitely
-Light Burst: Mn Blinding, Anyone within two areas, must make an Intuition FEAT or suffer 1-5 rounds of blindness.
-Quantum Constructs: The bands can emit objects of "solid" light. The objects are shaped by Quasar’s imagination and can be used to create a variety of useful shapes, such as weapons, shields, cages, and aerodynamic designs. The objects have Mn material and do Mn damage if used as weapons. If the force is used as shields, Quasar can block up to three separate attacks at Mn power level and will automatically win initiative against any such attacker the next round. Once an object is created, it is no longer dependent upon Quasar's consciousness or will power to remain in existence. If he is knocked out, the construct will just remain floating there. He can mentally embed a self-destruct timer into a construct at the time of construction, causing it to dissolve at an appointed time.
-Quantum Jump: The bands can create warps into the "Quantum Zone", a realm of unknown sub-atomic particles providing the equivalent of CL5000 teleportation.
-True Invulnerability: Un invulnerability to all forms of damage with the exception of Mental and Magical attacks
-Alter-Ego: By striking the Quantum Bands against each other, Wendell could exchange places with Avril Kincaid.

Talents: Detective/Espionage, Law Enforcement, Martial Arts A, B, Weapon Specialist: (Quantum Bands)

Contacts: Avengers

Quasar's First Costume

Quasar's Second Costume

Quasar's Third Costume

Quasar's Last Costume