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Typical R.A.I.D. Agent

R.A.I.D. Agent

F) Gd10
A) Ty6
S) Ty6
E) Ty6
R) Gd10
I) Gd10
P) Ty6

Health: 28 Karma: 26
Resources: Gd Pop: 0

Known Powers:
None

Equipment:
Automatic Rifle: Gd material, Ex Shooting, 5 areas, requires two hands to hold, a burst may hit up to 3 adjacent targets on a Yellow FEAT
Helmet: Gd protection vs. Blinding attacks

Talents: Guns, 1 Scientific Skill

Contacts: R.A.I.D., A.I.M., Red Skull