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Rogue

Rogue

F) Gd10
A) Ex20
S) Am50
E) Gd10
R) Ty6
I) Gd10
P) Ty6

Health: 90 Karma: 22
Resources: Pr Pop: 0

Known Powers:
Flight: Rm airspeed
Body Armor: In protection vs. Physical and Energy
Resistance: Am resistance vs. Drugs and Disease
Combat Sense: In intuition
Power Absorption: Un on physical Contact. If Rogue has contact with her target for a round, she gains the target’s memories, powers, abilities and talents for 6-60 rounds. The target falls unconscious.
-Machines and Energy beings are immune
-If target's ranks are Sh-Y or higher, she must make an Endurance FEAT. vs. stuns and slams
-If any absorbed abilities are Mn or higher, she must make a Psyche FEAT. or overcome that person's personality
-If Rogue is in contact for more than 1 round, She must make a Psyche FEAT. or permanently take over the powers with a loss of 1 rank of Psyche

Equipment:
None

Limitations:
Multiple Personality: Rogue permanently absorbed Carol Danvers’ powers, leaving Danvers’ personilty trapped inside Rogue as an entity separate from Rogue’s own personality. This dual nature has the following effects:
-Mental Resistance: CL1000 protection vs. Mental Probes and direct mental attacks, though not illusions working on the brain.
-Taking Over: On a failed Psyche FEAT, the alternate personality takes control. Powers remain the same, but talents and memories differ. In situations familiar to one side, a failed Psyche FEAT will cause that side to surface.
-Appearance Alteration: When Rogue is in charge, her eyes are green and her southern accent prominent. When Carol Danvers is in charge, her eyes are blue and the accent vanishes.

Talents: (As Rogue) Martial Arts E, Bi-Lingual: (English, Russian); (As Ms. Marvel) Detective/Espionage, Journalism, Pilot, Martial Arts A, C

Contacts: X-Men