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Sabretooth

Sabretooth

Victor Creed

F) Am50
A) Rm30
S) Rm30
E) Am50
R) Gd10
I) Am50
P) Rm30

Health: 160 Karma: 90
Resources: Gd Pop: -10

Known Powers:
Heightened Senses: Am senses of direction, smell, hearing, and taste. Sabretooth can perform the following power stunts:
-Tracking: Mn ability to track by smell, much like a bloodhound. He can remember previous scents, can detect illusions by their lack of odor, and identify people by their scents.
-Situational Awareness: When concentrating on listening and smelling, his Intuition is raised to Mn (he can hear light breathing 200 feet away in a cave).
Claws: Am material, In Edge
Fangs: In Edge to a grappled opponent.
Regeneration: 50 points of Endurance every minute (10 turns, or 5 points per turn). This Regeneration is only possible if Sabretooth has complete rest. His regenerative powers seem to function even when his Health is reduced to 0.
Recovery: Un
Infravision: Rm
Berserk: Sabertooth has the ability to "go berserk." He prefers to do so every time he enters combat. When berserk, Sabertooth ignores all stun results, all attacks are at +1cs to hit and his Psyche is considered Un for resisting the effects of mind control. Sabertooth must make a Yellow Psyche FEAT roll to come out of this state, and may only do so when no danger is present. If someone Sabertooth trusts is present to help him, he only needs a Green FEAT roll

Equipment:
None

Limitations:
Inversion: When Doctor Doom and the Scarlet Witch cast an inversion spell to alter the moral compass of the Red Skull and defeat him, the inversion spell had a stronger effect than expected, and affected all of those in the island, including Sabretooth, who became a hero. However, Sabretooth was close to Iron Man when the reinversion happened. Stark had devised a shielding which protected him from the reinversion, which also prevented Sabretooth from becoming evil again. Still a hero, Sabretooth decided to follow Wolverine's example and try to do good, but before that, he turned himself in to the authorities to pay for the crimes he had commited.

Talents: Guns, Edged Weapons, Weapon Specialist: (Claws), Marksmanship, Martial Arts A, B, C, Wrestling, Acrobatics, Tumbling, Military, Detective/Espionage, Demolitions, Criminology, Driving, Escape Artist, Streetwise, Survival, Stealth, Multi-Lingual: (English, German, Spanish)

Contacts: Avengers Unity Squad, Astonishing Avengers, Mystique