Sea Leopard
F) Am50
A) Ex20
S) Mn75
E) Rm30
R) Ty6
I) Gd10
P) Ex20
Health: 175 Karma: 36
Resources: Ty Pop: -5
Known Powers:
Resistance to Cold: Ex
Swimming: Gd water speed
Water Breathing
Water Freedom: Sea Leopard doesn't suffer penalties in under-water battles and is +1CS Fighting, Endurance and Strength.
Teeth: Ex Edge
Claws: Rm Edge
Telepathy: In ability to read his opponents mind to know what they will do before they have a chance to do it.
Longevity: Sea Leopard is very long lived, and is allegedly centuries old.
Equipment:
None
Limitations:
Dehydration: Sea Leopard is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.
Talents: Undersea life, Martial Arts B, Wrestling, Hand-to-Hand Combat
Contacts: Fathom Five