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Sentry

Sentry

Curtis Elkins

F) Rm30/Gd10
A) Rm30/Ty6
S) Am50/Ty6
E) Mn75/Gd10
R) Gd10
I) Gd10
P) Ty6

Health: 210/32 Karma: 26
Resources: Gd Pop: 0

Known Powers:
None

Equipment:
Sentry Suit: Gives Sentry the following power stunts:
-Alter-Ego: Stats are changed as above
-Body Armor: Mn material
-Energy Absorbtion: The Guardsmen can absorb up to 300 points of energy for weapons systems, raising them to Mn for 1 round. He can absorb incoming attacks on a yellow feat or better (Un column)
-Flight: Ex speed, 50 areas/round
-Force Field: They can cancel all power to weapons to feed this power for Mn protection.
-Plasma Bolts: Un Force, 15 areas
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Repulsor Rays: Am Force, 10 areas.
-Sensors: In radar/sonar/electrical systems to detect objects, radio waves, etc.

Talents: Law Enforcement

Contacts: The Jury