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Skul

Skul

John Skulinowski

F) Rm30
A) Gd10
S) Ex20
E) Rm30
R) Ty6
I) Ty6
P) Ty6

Health: 90 Karma: 18
Resources: Ex Pop: 0

Known Powers:
None

Equipment:
Skul has access to all S.H.I.E.L.D. owned weaponry and equipment. However, the following pieces are to be considered Part of him as standard.
Colt Auto (.45) S.H.I.E.L.D. issue handgun: Ex Shooting, 3 areas
Plasma Blaster (5mm) S.H.I.E.L.D. issue blaster: Rm Energy or Force, 7 areas
S.H.I.E.L.D. Uniform (standard): Ty protection vs. Physical attacks and Ex protection vs. Energy attacks (not including cold). It also has the following:
-Shoulder holster: Holds the .45 Colt Auto
-Hip Holster: Holds the 5mm Blaster
-Left front Belt pouch: Secure radio link pocket computer. (Un reason)
-Seam of Belt: Flexible saw: Ex cutting ability.
-Watch: 20' garrotte reel.
-Boot Sheath: Thowing blade: Ex material, Gd Edge, 3 areas
-Right Front Pouch: 1 flare( Ty light in 1 area), 3 grenades (player's choice)

Talents: Martial Arts A, E, Marksmanship, Military, Detective/Espionage

Contacts: S.H.I.E.L.D.