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Spider-Slayer

Spider-Slayer

Alistair Smythe

F) In40/Ty6
A) In40/Ty6
S) In40/Ty6
E) Am50/Ty6
R) Ex20
I) Ex20
P) Rm30

Health: 170/24 Karma: 70
Resources: Pop:

Known Powers:
None

Equipment:
Cybernetic Armor: Smythe has outfitted himself with a new robotic armor that gives him the following:
-Body Armor: In protection vs. Physical and Energy
-Alter Ego: Stats change as shown above
-Claws: In Edge or Entrapment
-Wall-Crawling: Am
-Insect-Sense: Am Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
-Leaping: Am, up to 3 areas
-Balance: His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT).
-Holographic Disguise: In ability to create a disguise over his armor to blend in with his surroundings.
-Robotic Arms: Am material, Smythe can mentally control a harness with four arms on the back of the armor.
--Multiple Attacks: Able to make up to four multiple attacks on a successful Fighting FEAT.
--Can engage in blunt attacks, wrestling, or a combination of these attack forms.
--He may attack non-adjacent foes up to 1 area away.
--A single tentacle has Rm Strength.
--Multiple tentacles used to attack have Am Strength.
--Multiple attacks are resolved on a single die roll, but are at +1cs for each arm used.
-Smythe’s arms may be used to carry him up to 4 areas/round, and may rise above two-story buildings.
-Punching handholds in buildings allows him to move vertically 3 stories per round.

Talents: Robotics, Engineering

Contacts: Slayer-Swarm