Typical Super-Skrull
F) Rm30
A) Ex20
S) Mn75
E) Am50
R) Ex20
I) Ex20
P) Ex20
Health: 175 Karma: 50
Resources: Fe Pop: 0
Known Powers:
Skrull Physiology: The new Super-Skrulls have been genetically engineered. Their very body gives them the following abilities:
-Shape-Shifting: Un ability to assume any humanoid shape. As long as the shape the Skrull has chosen is maintained, it cannot be detected
Superhuman Powers: The Super-Skrulls have been given the DNA of various members of the superhuman community, up to 5 different superhumans to a Skrull.
Equipment:
None
Talents: Martial Arts B, E, Skrull Technology, Detective/Espionage, Astro-Navigation, Pilot, Survival
Contacts: Skrull Empire