Site hosted by Angelfire.com: Build your free website today!

Typical Symbiote

Typical Symbiote

F) +2cs
A) +2cs
S) +3cs
E) +3cs

Health: 30

Known Powers:
Symbiosis: A Symbiote bonds with its host. The host and the symbiote must be attacked separtally. When a target tries to attack them, They are -6cs to attack. It grants its host the following power stunts:
-Body Resistance: Rm resistance vs. attacks
-Regeneration: The symbiote itself has 30 Health. It regenerates 6 points of health a round. When the symbiote fall to 0 health, it is knocked unconscious for 1-10 rounds.
-Symbiote Tendrils: Am, it can stick to In strength material. When it is disconnected for the symbiote, it disolves in 5-50 minutes. It can be used to entangle or transportation(3 areas/round)
-Claws: Ex Edge
-Teeth: Ex Edge to a victim in a grapple
-Body Armor: Ty protection vs. blunt attacks
-Object Creation: A symbiote can create small weapons from its substance that disintegrate 1-6 rounds after creation. The damage is weapon-specific.
-Elongation: Ex

Equipment:
None

Limitations:
Weak against Sonics: The Symbiote is -3CS vs. Sonics attacksfire +1CS
Weak against Fire: The Symbiote is -1CS vs. Fire attacks

Talents: None

Contacts: None