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Vampire by Night

Vampire by Night

Nina Price

F) Ex20/Gd10
A) Ex20/Ty6
S) Ex20/Pr4
E) In40/Gd10
R) Ty6
I) Ex20
P) Ex20

Health: 100/30 Karma: 46
Resources: Rm Pop: 5

Known Powers:
Lycanthropy/Vampiric Hybrid: Nina's unique hybrid physiology grants her powers and abilities not possessed by conventional werewolves and vampires. She is not undead like other vampires and mostly human by day. She can withstand the sun's direct rays. Once the sun sets, she becomes a vampire and can transform into a white wolf or an anthropoid werewolf at will. Though she can be photographed while human during the day, at night, like other vampires, her image cannot be captured on film. During the nighttime, she has the following abilities:
-Alter Ego: Her daytime stats appear above to the right
-Resistance to Physical: Ex, she ignores most physical attacks, but not Stuns and Slams
-Regeneration: Ex, 800 points/hour or 4 points every 3 turns
-Enhanced Senses: In Smell, Rm Hearing
-Wall-Crawling: Gd
-Vampire Bite: Ty damage each turn. If the victim is not slain, they remain weak (-1cs on all FEATs) until a weekly Endurance FEAT is made, and subject to her telepathic commands
-Hypnotism: Ex ability to hypnotize potential victims by staring into their eyes
-Transformation: Additionally, at night, Nina can transform herself into either a wolf, having the abilities to bite (Rm Edge), move at 3 area and use Am Intuition; or into a wolf-woman, giving her the following abilities:
--Claws: Ex Edge
--Infrared Vision: Ex
--Extraordinary Senses: Am, track by smell and remember scents previously encountered. She can smell an approaching being within 3 area and hear a heartbeat at 1-area range
--Running and Jumping: Pr (2 areas/turn) She can jump up to 2 stories straight up or across
--Invulnerability: Am resistance to Physical except for that caused by silver weapons. She is still subject to Stuns and Slams. If injured, she cannot have her Endurance reduced below Fe except by silver weapons

Equipment:
None

Limitations:
Blood Dependency: She must drink mammalian blood or suffer from weakness (-1cs on all stats per 2 days). If any single stat is reduced to 0, she will go into a coma. The only way to be awakened is if someone voluntarily gives her blood. If she spends 2 days without blood, she becomes pale and anemic, and must make a Psyche FEAT roll upon seeing a bleeding person (ex. someone with a cut). If she fails, she automatically attacks and tries to drink from them. She gets a Psyche roll each round to recover
Silver Vulnerability: Each hit by a silver bullet or edged weapon requires her to make an Endurance FEAT. A Red or Yellow result is a "kill."

Talents: Multi-Lingual: (English, Italian, French), Heir to Fortune, Business/Finance

Contacts: Werewolf by Night, S.H.I.E.L.D.