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The Vulture IV

The Vulture

Jimmy Natale

F) Rm30
A) Am50
S) In40
E) In40
R) Gd10
I) Ex20
P) Gd10

Health: 160 Karma: 40
Resources: Ty Pop: -10

Known Powers:
Flight: Rm airspeed, when in flight he counts as having Am Agility, including for Gliding FEATs. He also can accomplish the following:
-Sprint: Vulture can "sprint" to Un airspeeds, however must make a successful Endurance FEAT each round
-Gliding: By spreading his wings and riding thermals, Vulture can travel at Gd airspeed and is considered "resting" enabling him to recover as if he were motionless
Aerial Adaption: Mn eyesight and Rm Body Armor to falling
Fangs: Ex Edge
Talons: Rm Edge
Acid Spray: Fires up to 2 areas, Rm Corrosive

Equipment:
Body Armor: Gd protection vs. Physical and Energy

Talents: Aerial Combat (+2cs), Survival

Contacts: None