War Machine
Jim Rhodes
F) In40/Ex20
A) In40/Ty6
S) Mn75/Gd10
E) Mn75/Ex20
R) Ex20
I) Ex20
P) Gd10
Health: 230/56 Karma: 50
Resources: Ex Pop: 5
Known Powers:
None
Equipment:
War Machine Armor: Rhodes' current suit of War Machine armor allows him to perform the following power stunts:
-Body Armor: Am protection vs. Physical and Corrosive, Mn protection vs. Energy
-Force Field: For a maximum of 5 turns per hour he can surround himself with a Un force field. While this power is operational his armor can do nothing else.
-Flight: Ex airspeed
-Computer: War Machine's Armor is controlled by an onboard computer system. His computer is able to perform the following:
--Flight Computer: Grants War Machine Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
--Targeting Computer: Grants War Machine +2cs to Agility to fire the suit's weapons systems.
--Computer Link: War Machine is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
--Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Energy Absorption: Armor can absorb 300 points of energy, either recharging or harmlessly dissipating. With an In intensity Reason FEAT he can increase his Strength, Flight, or Repulsors to Un for 3 turns maximum. Each turn he overloads his system, must obtain a Red result on the Am intensity column, or the armor short circuits and is drained of power until repaired. The absorption operates at Un intensity, but absorbing an incoming attack is a yellow power stunt.
-Protected Senses: Mn protection vs. Sonics, Rm protection vs. Blinding
-Sensors: Infravision, Radar, Sonar, Electrical Power Detectors, Radio waves and communication signals
-Advanced Communications Array: Allows communications with CL1000 range and In encryption capabilities.
-Multi-Environment Life Support: The Armor's internal air supply lasts more than 1 hour and can be sealed for travel through low oxygen, underwater or outer space environments
-ECM: Rm invisibility to Radar
-Anti-Theft Device: To tamper, analyze, or duplicate the circuitry requires an Mn Reason FEAT. If triggered insides melt to slag and in 2 rounds explodes with In intensity.
Weapons Systems: +1cs to all attacks, coupled with the helmet-mounted, laser sighting/guidance system capable of tracking several targets at once War Machine receives a Mn multiple attacks ability.
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: War Machine is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--War Machine's targeting computers allow him to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalties as listed
-Uni-Beam: Chest-based multi-band light and energy emitter. War Machine is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am Heat
--Laser Beam: Am Energy
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Rm
-Pulse Bolts: Un Force, 15 areas
-Electromagnetic Pulse: Am ability to shut down electronic devices within a 50-yard radius
-Sonic Generators: Rm
-Flash Bombs: In Blinding to an entire area
-Steel Blade: Mn Edge
Shoulder-Mounted Cannon: Optional shoulder mounted missile launcher, carrying up to six missiles, each with a range of 100 areas, Sh-Y speed, Am control, and Rm body. All six missiles can be fired and guided to their targets simultaneously without penalty. The missile launcher attaches to the left shoulder assembly and is constructed from In material. Tony Stark designed the following missile types:
-High Explosive: Mn Shooting to target and In damage to everyone in the same area as target
-Concentrated Explosive: Mn Shooting to target only
-Armor Piercing: Ignores upto In armor and causes Am Shooting to target
-Incendiary: In Fire to target and Ex Fire to everyone in the same area
-Tear Gas: Rm intensity, covers 3 area radius
-S.P.I.N. Darts: Once the victim is shot, they will automatically lose their powers with Un ability. S.P.I.N. technology is specifically attuned to a person's genetic code; if a different person is shot, then they will not lose their powers.
Shoulder-Mounted Gatling Gun: Gatling Gun can fire up to 1,800 single shots, 100 bursts against a single target, or cover an entire area with a burst 10 times. A single shot causes Gd Shooting; a burst causes In Shooting. The Gatling Gun ignores up to Rm Body Armor.
Talents: Business/Finance, Martial Arts B, Pilot (combat and standard aircraft), Repair/Tinkering, Military
Contacts: Iron Man/Tony Stark, Avengers, "Happy" Hogan, "Pepper" Potts, Stark Enterprise