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Warwolf

Warwolf

Martin Reyna

F) Ex20/Gd10
A) Ex20/Gd10
S) Rm30/Gd10
E) Rm30/Gd10
R) Gd10/Gd10
I) Rm30/Ty6
P) Gd10/Ty6

Health: 100/40 Karma: 50/22
Resources: Gd Pop: 20

Known Powers:
Warwolf Form: When he transforms, he takes on the form of a traditional "wolf-man" resembling a man with fur and pointed teeth. Reyna is capable of speech in this form. It provides him with the following abilities:
-Claws: Rm Edge on left hand
-Teeth: Rm Edge
-Infrared Vision: Ex
-Extraordinary Senses: Am Hearing and Smell, able to track by smell and remember scents previously encountered. He can hear a heartbeat at a 1-area range and smell an approaching being within a 3-area range
-Running: Pr (2 areas/round)
-Leaping: He can jump up to 2 stories straight up or across

Equipment:
Warwolf Gauntlet: Rm material, Reyna does not have any fine motor skills with it (i.e. fire a gun). There is a warwolf gene package embedded into Martin's mechanical arm, which has the capability to turn Reyna into a wolf-like form on demand. The gauntlet is capable of the following:
-Alter Ego: Stats change as shown above, it take 1 round to turn from man to wolf

Limitations:
Bloodlust: As a side-effect of the transformation, there is a chance that Reyna can be overcome by a bloodlust. During battle, if he takes more than 20 points of damage, he must make a Green Psyche FEAT or be overcome with Bloodlust. He will savagely attack any enemies, starting with the one that cause him the damage that triggered the bloodlust. He is unable to pull punches or cause less than maximum damage in his attacks. Each turn, he may try and make another Psyche FEAT, which he mist make a Yellow success roll in order to snap out of the bloodlust

Talents: Guns, Marksmanship, Martial Arts A, Detective/Espionage

Contacts: S.H.I.E.L.D., Howling Commandos

Martin Reyna