Wasp
Janet Van Dyne
F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Rm30
P) Ex20
Health: 80 Karma: 60
Resources: Ex Pop: 50
Known Powers:
Shrinking: In, Down to 1/2 inch. tall. While small, she is +2cs to fight larger opponents and is -2 CS to be hit by them. When she shrinks small wings grow from her back. While small she is +2 CS to fight larger opponents and is -2 CS to be hit by them. She also has the following abilities when she shrinks:
-Winged Flight: Pr airspeed, Can only fly at any size below 48 inches.
-Enhanced Abilities: Her strength is raized by +1 CS in her smallest size but her health does not change.
Adjustable Growth: When obvious mobility keeps her from growing to full size, Wasp grows “not-quite-so-large” in these stages:
-Stage 1: 10 feet tall, S) Ex20 E) Rm30, Ty Body Armor and Health: 90
-Stage 2: 15 feet tall, S) Rm30 E) Rm30, Gd Body Armor and Health: 100 (+1CS to attack)
-Stage 3: 20 feet tall, S) In40 E) Am50, Ex Body Armor and Health: 120 (+1CS to attack, -1CS to dodge)
-Stage 4: 25 feet tall, S) Am50 E) Mn75, Rm Body Armor and Health: 155 (+2CS to attack, -1CS to dodge)
-Stage 5: 30 feet tall, S) Mn75 E) Mn75, Rm Body Armor and Health: 180 (+3CS to attack, -2CS to dodge)
-Stage 6: This is the danger zone, because she can exceed his normal maximum with a Yellow Psyche FEAT. Doing so raises her to this level: 40 feet tall, with S) Un100 E) Mn75, In Body Armor and Health: 205. However, she must make a Red Endurance FEAT every 2 rounds to maintain this size or pass out, after which she loses 1 End rank every hour until death or finds proper medical treatment. She shrinks unconscious at 1 stage per hour.
Insect Communication: Ty, She can communicate with all insectoid life with Ty ability/range. She can also command them.
Wasp Sting: Rm Energy, 1 area
Equipment:
Symbiote: A symbiote has attached itself to the Wasp. Wasp and the symbiote must be attacked separately. When you try to attack them, your -6cs to attack. It has Rm resistance against attacks and has 30 health. The Symbiote can regenerate 6 points of health a round. When the symbiote fall to 0 health, it is knocked unconscious for 1-10 rounds. It has the following power stunts:
-Symbiotic Tendrils: Am, it can stick to In strength material. When it is disconnected for the symbiote, it disolves in 5-50 minutes. It can be used to entangle or transportation(3 areas/round)
-Claws: Ex edged damage
-Body Armor: Ty protection vs. blunt attacks
-Object Creation: The symbiote can create small weapons from its substance that disintegrate 1-6 rounds after creation. The damage is weapon-specific.
-Elongation: Ex
Limitations:
Weak against Sonics: The Symbiote is -3cs vs. Sonics attacks
Weak against Fire: The Symbiote is -1cs vs. Fire attacks
Talents: Business, Martial Arts D, Airborne Combat (+1 CS), Leadership, Fashion Design.
Contacts: Avengers, Henry Pym