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Wolverine II

Wolverine II

Daken Akihiro

F) In40
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Am50
P) Am50

Health: 110 Karma: 110
Resources: Gd Pop: 0

Known Powers:
Claws: Mn material, Daken can extend his retractable claws, causing up to Mn Edge.
-Muramasa Claws: Un material, Daken's wrist claws now are capable of dampening a person's healing factor, making him capable of killing people with fast healing factors, such as Wolverine.
Heightened Senses: Mn Smell, In Hearing
Tracking: Am
Regeneration: Am, Regains 10 Health/hour or 1 point every six minutes
Resistance to Poison, Gases, Drugs and Disease: Un
Recovery: Un
Pheromones: Am ability to manipulate his pheromones for the purpose of suppressing his own scent. He has been known to use this power to instil intense fear, happiness, depression, and a false sense of security to other beings.
Berserker Rage: Daken still flies into a rage, losing Karma and “going berserk.” Daken must make a Yellow Psyche FEAT must be made to come out of it. While it may be bad, he gains the following power stunts:
-Mental Resistance: Un resistance to mind control and other mental attacks.
-All Stun results are ignored
-All attacks are +1cs to hit

Equipment:
None

Talents: Detective/Espionage, Oriental Weapons, Survival, Martial Arts A, B, C, D, E, Strategist, Stealth

Contacts: Dark Avengers

Daken

Daken's Dark X-Men Uniform

Daken as Wolverine, ready to fight