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Machine Man

Machine Man

X-51/Aaron Stack

F) Ex20
A) Ex20
S) Rm30
E) Un100
R) Rm30
I) In40
P) Rm30

Health: 170 Karma: 100
Resources: Ty Pop: 20

Known Powers:
Anti-Gravity Generators: hover or fly silently at Fe speed.
Extendable Limbs: Machine Man can extend his arms and legs out a maximum of 3 areas and can engage in close combat and handle objects. He can step over structures up to three stories tall and climb surfaces at a speed of 5 areas/round. Extended at 2 areas, his Strength is only Ex. At 3 areas, his Strength is only Gd.
Self-Sustenance: He does not need to sleep, eat, drink or breathe, can survive in outer space or a vaccuum.
Invulnerability to Poisons, Disease and Toxins
Heating/Cooling Systems: He can radiate Rm rank heat or cold from his hands at 3 areas range.
Electricity: He can channel In electricity through his system, but must make an End. FEAT to avoid malfunction for 1-10 rounds.
Pistol Hands (Index Fingers): Gd Shooting, 1 area
Power Source Dependency: If kept in darkness for more than 40 hours, he will lose 3 Endurance ranks each hour thereafter. If he's not exposed to light or energy before his Endurance drops to Fe, he will shut down. He will regain lost Endurance by 1 rank per round that he's absorbing solar energy.
Computer Interface: Am ability to communicate with computers and machinery
Rocket Boosters: Ex airspeed

Equipment:
None

Talents: Insurance, Repair/Tinkering

Contacts: Peter Spaulding, "Gears" Garvin, He has encountered a number of costumed heroes.

Machine Man's First Look

Machine Man in a more robotic look

Machine Man's Nextwave Uniform