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Heat Man

Heat Man

F) Rm30
A) Rm30
S) Rm30
E) Am50
R) Gd10
I) Gd10
P) Gd10

Health: 140 Karma: 30
Resources: Gd Pop: -10

Known Powers:
Robotic Body: Unlike the original Robot Masters, Dr. Wily's Robot Masters are designed strictly for combat. His very body gives him the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Immune to Disease and Toxins: Un
-Mental Shield: Heat Man is unaffected by Psychic attacks
-Hyper Leaping: In
-Resistance to Fire: Un
-Fire Steath: Heat Man is able to generate a fire steath that provides him with:
--Body Armor: In protection vs. Weapons of less that Am material
--Anyone touching the Torch with this active suffers In fire damage.
--Fire Tackle: Launch him in a straight line over 3 area, dealing Am damage
-Integrated Circuit: The I.C. is the source of Heat Man's personality. When Mega Man fights against a Robot Master, he takes great care to not damage their I.C. chip's "cognitive circuit." As long as the cognitive circuit isn't completely destroyed, Heat Man can be rebuilt any number of times.

Equipment:
Atomic Fire: Rm Flame, Heat Man can condense more Atomic Fire to create a charged shot, which does Am Flame, takes 1 round to charge. Fires up to 10 area

Talents: None

Contacts: Dr. Wily, Robot Masters