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Quake Woman

Quake Woman

Tempo

F) Ex20/Ty6
A) Gd10/Ty6
S) Ex20/Gd10
E) Am50/Ex20
R) Gd10
I) Gd10
P) Ex20

Health: 100/42 Karma: 40
Resources: Gd Pop: 10

Known Powers:
Robotic Body: Tempo was originally created by Dr. Lalinde to act as her lab assistant. Her very body gives Quake Woman the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Self-Sustanence: Doesn't need to eat, sleep or breathe
-Immune to Disease and Toxins: Un
-Mental Shield: Quake Woman is unaffected by Psychic attacks
Quake Drill: The Quake Drill was designed for digging. There is one equipped in each arm. Either one of Quake Woman's hands is able to quickly collapse into her forearm, with the barrel of the Quake Drill spinning out in its place. The Quake Drill has the following types of shots:
-Drill: Am Edge, able to cut through Am material
-Quake Attack: By aiming her drill towards the ground, she can create small quakes within a 2-area radius with In ability
-Energy Meter: A panel on the outer-forearm slides back, revealing a yellow energy meter.

Equipment:
Light Ceramical Titanium Armor: Quake Woman's body is protected by a metal alloy known as "Light Ceramical Titanium," which is known for its uniquely strong yet light and flexible properties. It provides her with the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Alter Ego: The armor provides her with the stats above
-Materialize: Tempo is able to call upon his armor at a moment's notice.
Headset: Quake Woman's armor comes with a headset that allows her to do the following:
-Auditory Sensors: Ex Hearing
-Communications: Am communications with Dr. Lalinde's lab
Boots: Beneath the armored Light Ceramical Titanium covering, Quake Woman's legs contain a hydraulic suspension system in the shin area which allows her to perform the following power stunts:
-Hyper Leaping: Rm ability to cross chasms and leap foes that would stop human forces in their tracks.
-Air Cushion: Quake Woman's feet feature air pressure pumps. These provides a cushion of air below the feet which absorb the shock of landing after a jump with Am ability.

Limitations:
Claustrophobia: After a drilling accident, Quake Woman has a fear of being trapped. When put in such situations, she must make a Red Psyche FEAT vs. her fear overwhelming her, making her incapable of any actions.