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Quick Man

Quick Man

F) In40
A) Rm30
S) Ex20
E) Am50
R) Gd10
I) Gd10
P) Gd10

Health: 150 Karma: 30
Resources: Gd Pop: -10

Known Powers:
Robot Master Construct: Unlike the original Robot Masters, Dr. Wily's Robot Masters are designed strictly for combat. His very body gives him the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Immune to Disease and Toxins: Un
-Mental Shield: Quick Man is unaffected by Psychic attacks
-Hyper Leaping: In
-Super-Speed: Am (5 areas/round)
-Integrated Circuit: The I.C. is the source of Quick Man's personality. When Mega Man fights against a Robot Master, he takes great care to not damage their I.C. chip's "cognitive circuit." As long as the cognitive circuit isn't completely destroyed, Quick Man can be rebuilt any number of times.

Equipment:
Quick Boomerang: Am material, Quick Boomerangs are large V-shaped blades that deal In Edge. The blades have a curved trajectory much like a boomerang would. Quick Man can throw these so they will return to him with no risk of damaging himself.

Talents: Thrown Weapons

Contacts: Dr. Wily