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X-Men

Professor X

Professor Charles Francis Xavier

F) Gd10
A) Ty6
S) Gd10
E) Gd10
R) Rm30
I) Ex20
P) Am50

Health: 36 Karma: 100
Resources: Gd Pop: 10

Known Powers:
Telepathy: Un
-Mind Probe: Un
-Project Thought: Un
-Mental Command: Mn
-Mental Bolts: Un
-Psionic Detection: Un
-Mind Wipe: Mn
-Mental Invisibility: Un
-Mental Illusions: Un
-Power Detection: Ty, Automatically detect any superbeing within 4 areas
-Psionic Detection: Ty, 4 areas
-Mind Link: Mn, Professor X is able to link up telepathically with up to 8 other people, allowing communication possible between the team. Should Professor X use another telepathic FEAT, it is dropped by -2cs.
Astral Body: Mn ability to send out an astral form with his consciousness

Equipment:
None

Limitaion:
Paralyzed: Xavier cannot walk
Xavier must make a Psyche FEAT to use his powers, with a -1 CS to for every rank of Psyche his target has over Ty (affecting someone with an In Psyche would be done at -4 CS.)
-When in an area of overwhelming evil, his psionic powers drop -2 CS due to his inability to concentrate.

Talents: Business/Finance, Resist Domination, Computers, Physics, Genetics, Leadership

Contacts: X-Men




Cyclops

Scott Summers

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Rm30
P) Ex20

Health: 80 Karma: 60
Resources: Gd Pop: 0

Known Powers:
Optic Blast: up to Mn Force at 3 areas. Each area beyond that is decreased by 1 rank
-Break Fall: to slow fall w/ Ty damage to target
-Attack multiple targets w/ successful agility FEAT. Up to 8 targets. If reflectors are avalible, damage decreased to Am
-Wide Angle Beam: In to 2 areas
-Transform energy into Optic Blast: a Red Psyche FEAT. must be made or he takes normal damage
Partial Immunity: Cyclops is immune to Havok's powers

Equipment:
Ruby Quartz Visor: Am material, Can't control blasts when he opens his eyes if damaged or taken off
Body Armor: Ex vs. Physical and Energy

Talents: Leadership, Pilot, Spatial Geometry, Martial Arts A,B, Multi-Lingual (English, Russian, Japanese)

Contacts: X-Men, Marvel Girl/Phoenix/Jean Grey



Marvel Girl/Phoenix

Jean Grey

F) Gd10
A) Gd10
S) Ty6
E) Rm30
R) Gd10
I) Ex20
P) Am50

Health: 56 Karma: 80
Resources: Gd Pop: 0

Known Powers:
Telekinesis: Mn
-Force Field: Am
-Kinetic Bolt: Am
-Flight: Ex
Telepathy: Am
-Mental Invisibilty: Am
-Mental bolts: Am
-Mutant Detection: Am
Phoenix Force: When used a flaming bird image is conjured which inflict Ty heat damage when the powers are used at max rank. Jean has yet to reach complete mastery, the Phoenix Powers are all at -1CS (except flight).
-Absorbtion: CL1000, any form of energy
-Energy Conversion: CL1000
-Molecular Conversion: CL1000
-Flight: Un in atmosphere. CL1000 in space
-Force Field: CL1000 vs. physical and energy
-Gateway: Instant teleportation to anywhere in the universe
-Kinetic Bolt: up to CL1000
-Regeneration: Un
-Self-Sustenance: CL1000
-Telekinetics: Un
-Telepathy: Un
-Weather Control: Un

Equipment:
Body Armor: Gd vs. Physical and Energy

Talents: Resist Domination, Leadership

Contacts: X-Men, Cyclops



Wolverine

Logan

F) Am50
A) In40
S) Rm30
E) In40
R) Gd10
I) Mn75
P) In40

Health: 160 Karma: 119
Resources: Gd Pop: 0

Known Powers:
Adamantium Skeleton: Unbreakable, Ex body armor vs. blunt attacks, Ty vs. edged.
-Claws: CL1000 material, Ex to Mn Edge
Regeration: Am, 5 points/round
Recovery: Un
Resist Poisons: Un
Animal Empathy: Am
Enhanced Senses: Mn smell, In hearing
Berserker: Ignore stuns and Un resistance to mind control. A yellow psyche FEAT. must be made to come out of it.

Equipment:
None

Talents: Guns, Thrown Weapons, Sharp Weapons, Oriental Weapons, Martial Arts All, Tumbling, Military, Detective/Espionage, Ninja skills, Japanese, Russian, Stealth

Contacts: X-Men



Storm

Ororo Munroe

F) Ex20
A) Rm30
S) Ty6
E) Am50
R) Gd10
I) Rm30
P) Rm30

Health: 106 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Weather Control: Mn
-Flight: Ex, up to 5 passengers
-Protection from the weather: Am
-Weather Prediction: Am
-Create fog: Am intensity & thickness
-Lightning Bolts: Mn
-Create Am strength winds, cyclones etc.
-Reduce weather effects with Am abilities, faliure will mean effects will increase

Equipment:
Body Armor: Gd vs. Physical and Energy

Talents: Leadership, Lockpicking, Pick Pockets, Escape techniques, general thieving, knives, guns, Aerial Combat, Martial Arts A, C, Multi-Lingual (Russian, English & Kenyan) Resist Domination

Contacts: X-Men



Colossus

Piotr Nikolaievitch Rasputin

F) Ex20/Ex20
A) Gd10/Gd10
S) Ex20/Un100
E) Ex20/Am50
R) Ty6
I) Ty6
P) Ex20

Health: 70/180 Karma: 32
Resources: Gd Pop: 0

Known Powers:
Organic Steel form: Colossus can change into an armored organic steel form with the following abilities:
-Body Armor: Am vs. Physical & Energy, Mn vs. Heat & Cold, Rm vs. Electrical damage and Ex vs. Corrosives.
-Self-Sustenance: no need to eat, drink or breathe.
-Damage suffered in this form will be healed when he reverts to his true form unless his health has decreased below 70.

Equipment:
None

Talents: Artist, Pilot, Martial Arts A, Russian

Contacts: X-Men



Nightcrawler

Kurt Wagner

F) Rm30
A) Am50
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 120 Karma: 50
Resources: Gd Pop: 5

Known Powers:
Teleportation: Am ability to teleport up to 3 miles. This produces a loud "BAMF" and the smell of sulfur. Nightcrawler can perform the following power stunts:
-Exceed normal range by 2 miles. He must make a End FEAT or be confused for 1-10 rounds.
-Teleport 1 or 2 passengers. Passengers must make an End FEAT or be knocked out for 1-10 rounds.
-Teleport part of an object (usually non-organic), causing Am damage on the object (and a possible kill result).
-Triple normal attacks by teleporting multiple times. When attempting to hit Nightcrawler the attacker must have initiative or succeed in a Mn Int. FEAT, otherwise Nightcrawler will have teleported away.
Prehensile Tail: Use as additional arm, an extra attack with Gd fighting.
Wall-Crawling: Am, 3 areas/turn. He cannot adhere to frictionless or slippery surfaces.

Equipment:
None

Talents: Leadership, First Aid, Electronics, Mechanical Repair, Piloting, Martial Arts B, Tumbling, Acrobatics, Weapon Specialist: Sword, Religion (Catholic)

Contacts: X-Men



Angel

Warren Worthington III

F) Rm30
A) Rm30
S) Gd10
E) In40
R) Ex20
I) Ex20
P) Rm30

Health: 110 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Flight: Rm airspeed, when in flight he counts as having Am Agility, including for Gliding FEATs. He also can accomplish the following:
-Sprint: Warren can "sprint" to Un airspeeds, however must make a successful End. FEAT each round
-Gliding: By spreading his wings and riding thermals Angel can travel at Gd airspeed and is considered "resting" enabling him to recover as if he were motionless
Aerial Adaption: Mn eyesight and Rm Body Armor to falling

Equipment:
None

Talents: Bussiness/Finance, Martial Arts A, B, Aerial Combat (+2cs), Pilot

Contacts: X-Men



The Beast

Henry McCoy

F) In40
A) Am50
S) In40
E) In40
R) Rm30
I) Ex20
P) Ex20

Health: 170 Karma: 70
Resources: Gd Pop: 5

Known Powers:
Climbing: In
Lightning Speed: Rm speed
Balence: fall up to 30' w/o damage
Leaping: Am
-"Banked Shot": Rm dodging when making an In charge attack

Equipment:
None

Talents: Biochemistry, Genetics, Electronics, Acrobatics, Tumbling, Martial Arts C, Multi-Lingual(almost all)

Contacts: X-Men