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Forge

Forge

F) Ty6
A) Gd10
S) Gd10
E) Ex20
R) In40
I) Ex20
P) Am50

Health: 46 Karma: 110
Resources: Rm Pop: 0

Known Powers:
Invention: Forge can subconciously understand and then create sophisticated devices, giving him the equivalent of Mn kit-bashing in cybernetics, electronics and sonics and Un in optics and holographics.

Equipment:
Bionics: Right hand and Right leg. The leg is obviously mechanic, but the hand is usually concealed. These bionics have self-repair mechanisms and In material strength. The hand has In strength.
Magic: In level with until now only the following manifestations:
-Spirit Sight: see thing as they really are when a yellow psyche FEAT is made.
-Mn ability to open and seal gates to other dimensions.

Talents: Mystic Background, Occult Lore (Native American), Cheyenne, Business/Finance, Engineering, Mechanics, Electronics

Contacts: Brotherhood of Mutants

Bio-History:

The mutant known as Forge has become an invaluable member to Magneto's Brotherhood. With his ability to build anything out of nothing, he is currently constructing a doomsday machine for Magneto. This machine will boost Erik's powers five-thousand percent, awakening his innate abilities. If Forge succeeds, and after their done wiping out homo sapiens, he will get Canada. However, during the Fall of Magneto, Forge's fate has yet to be revealed.