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Karnak

Karnak

F) Am50
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Am50
P) Ex20

Health: 130 Karma: 60
Resources: Ex Pop: 6/90 (Inhumans)

Known Powers:
Martial Arts Supremacy: Karnak does Am damage when using the unarmed Martial Arts.
Weakness Detection: Gd ability to detect the weakest points in bodies and structures. this gives him the following power stunts:
-Super Strike: after studying the target for 1 turn he inflicts Un damage if he makes a Psyche FEAT roll.
-Ignore Resistance: He may slam or stun opponents whose Endurance is greater than his strength. He may even totally ignore the effects of armor, resistance, or invulnerability of he makes a Psyche FEAT roll.
Iron Will: Am control over his own body. He can control his body's autonomic functions of breathing, reflexes, and heartbeat, and even its reaction to pain and injury. Karnak can halt any of the processes indefinitely. He gains a +1CS in all endurance FEATs involving poisons or knockout gasses.

Equipment:
None

Talents: Philosopher, Scholar studying the martial arts, Martial Arts A, D, E, Wrestling and Acrobatics

Contacts: Inhumans