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Mole Man

Mole Man

Dr. Arthur Molekevic

F) Gd10
A) Pr4
S) Gd10
E) Rm30
R) Rm30
I) Gd10
P) Rm30

Health: 54 Karma: 70
Resources: N/A Pop: 0

Known Powers:
Abnormal Sensitivity: Although Mole Man has adequate vision in dark places, he is blinded by normal light.
Hyper-Sensitive Hearing: Ty, Enables Mole Man to clearly hear almost any sound at a distance of up to 2 areas.
Hyper-Sensitive Touch: Mole Man can identify substances and items by touch if he is able to make a Green Reason FEAT.
Radar: Ty, similarly to Daredevil’s Radar Sense, but is not as acute.

Equipment:
Cane: In material, Rm Blunt, has the the following abilties:
-Energy Blast: Rm Energy, 3 areas
Shades: Rm protection from Illumination

Limitations:
The Mole Man is blinded by Ty Illumination, must have his Shades on to see on the surface.

Talents: Biology, Genetics, Subterranean Geography and Geology, Spelunking, Leadership, Weapons Specialist: (Staff), Monster Training

Contacts: None, only his monsters

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The Ani-Men

F) Ty6
A) Ty6
S) Gd10
E) In40
R) Pr4
I) Pr4
P) Pr4

Health: 66 Karma: 12
Resources: N/A Pop: N/A

Known Powers:
Teeth: Ty Edge
Night Vision: Doesn't suffer any penalties in the darkness

Equipment:
None

Talents: None

Contacts: Mole Man

Bio-History:

Dr. Arthur Molekevic was employed at the Baxter Building in Manhattan as both a research scientist and a passionate teacher to the geniuses who studied there; however, his unpleasant personal appearance alienated the students (some whom referred to him as the "Moley Moley Mole Man" behind his back), and his refusal to follow the facility's research guidelines alienated his superiors. When the government found his work on creating humanoid mold creatures, they sent General Ross to the Baxter Building to fire Molekevic, with the approval of Molekevic's supervisor, Dr. William Storm

In the subsequent five years, Molekevic went through various professional and personal changes, studying philosophy, religion and ancient cultures as well as continuing his own work in bio-technologies. He located the underground remains of a culture which he believed to be the lost continent of Atlantis. In one of these chambers, 1.4 miles beneath Manhattan, he monitored the Baxter Building's research while creating his own servile race of mold men, dubbed "ani-men." Using DNA scraped from weaponry found in the ruins, he also created a giant-sized serpentoid monster which served him.

When Reed Richards' N-Zone teleporter was tested in the Nevada desert, Molekevic covertly observed the test and the subsequent accident. He sent his ani-men after the five people who were teleported/transformed by the experiment; but he was unable to located Van Damme, and of the other four only succeeded in reaching Susan Storm before the military could. Fascinated by the experiment's results and wanting to free the transformed others from government control, Molekevic sent his "monster" into New York to retrieve Reed, Ben and Johnny from the Baxter Building. The threesome defeated the beast and followed it into Molekevic's headquarters. When the trio arrived, Molekevic returned Sue to them and began discussing how they could aid each other in pursuing further scientific research.

Traumatized by their recent changes, the foursome refused to listen to Molekevic, who realized he once again faced minds closed to their own potential. Disgusted with their blindness, he ordered his ani-men to do as they wished with the four; however, the strength of the transformed Grimm was much greater than anyone realized, and in the subsequent fight, much of the ancient chamber was destroyed. Molekevic was last seen plummeting into a deep chasm, his dreams once again destroyed by the world's inability to share his vision.