Typical Reaver
F) Rm30
A) Ex20-In40
S) Ex20-Am50
E) In40
R) Ty6
I) Gd10
P) Ty6
Health: Between 110-160 Karma: 22
Resources: Ty Pop: 0
Known Powers:
Cyborgs: A Reaver has had their body implanted with cybernetic hardware to give them an edge over their targets. This gives them the following power stunts:
-Body Armor: Gd protection vs. Physical and Energy
-Targeting Scope: +1cs to shooting
-Force Field: In protection vs. Physical, Am protection vs. Energy
-Infravision: Rm
Weapons Systems: Some Reaver have augmented themselves differently and have added a variation of different weapons which include, but not limited to the following:
-Claws: Am material, up to Am Edge
-Pincers: Ex Grappling
-Energy Weapons: Up to Am Energy or Force
-Buzzsaw Hands: Am material, up to Am Edge and ignores body armor
-Winged Flight: Ex airspeed
-Tail: A cybernetic tail that can inflict up to In damage with a single blow
-Mace Hands: +2cs to Slugfest
Equipment:
Weapons: A Reaver may also be armed with a few of the following:
-Energy Pistols: Ex Energy, 5 areas
-Energy Rifle: Rm Energy, 10 areas
-Grenades: In damage to an entire area
Talents: Military, Guns, Edged Weapons, Marksmanship
Contacts: The Reavers, Deadpool, Mojo Adams