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S.H.I.E.L.D. Rocketman

Typical S.H.I.E.L.D. Rocketman

F) Rm30/Gd10
A) Gd10/Gd10
S) Am50/Ty6
E) Un100/Gd10
R) Ex20
I) Gd10
P) Ex20

Health: 190/36 Karma: 50
Resources: Gd Pop: 20

Equipment:
Rocketman Armor: Am protection vs. Physical and Energy, Rm protection vs. Acid, Un vs. Radiation and Electricity. Has the following powers stunts:
-Alter-Ego: Stats are changed as above
-Growth: (Permanent) Gd
-Flight Computer: This onboard flight computer that grants Ex maneuverability, and also a +2 CS to any agility FEAT that involves maneuvers or turns.
-Targeting Computer: This computer grants +2 CS to agility to fire the suit's weapons systems.
-Communications Array: Send and receive signals anywhere in the world via Stark International satellites with Un ability
-Deflector Dish: Located on the armor's chest plate, this Deflector Dish emits a Mn rank personal Force Field
-Flight: Sh-Y airspeed
-Chest Light: Ex illumination
Helmet: Gives Rocketmen the following power stunts:
-Heads-Up Display: Informs Stark of the status of ammunition, laser charges and power level.
-360 Degree Vision: Stark is able to see everything around him
-Radar: Un with a maximum range of 250 miles in the open sky and 25 areas at ground level
-Thermal Imaging Scanners: Am Thermal Vision
Weapons System: Most of the Rocketmen's weapons are located on the back of their gauntlets. They currently has the following known weapons in their arsenal:
-Laser Cannons: In Energy, 10 areas
-Neural Scramblers: Un, Located in the gauntlets and released thru the palms is an intense neural shock that stops the higher brain functions for 1-10 rounds
-Force Bubble: Am Telekinesis, used to detain enemies
-Genetic Lock Shot: Am Energy, 10 areas, ignores target's powers (ex. Body Armor, Intangibility, etc.), requires 1 round for the Genetic Lock to work.

Talents: Military, Pilot, Aerial Combat

Contacts: S.H.I.E.L.D., Ultimates