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Ultimate S.H.I.E.L.D. Sentinels

S.H.I.E.L.D. Sentinels

F) Rm30
A) Ex20
S) Am50
E) Mn75
R) Gd10
I) Gd10
P) Gd10

Health: 175 Karma: 30
Resources: Am Pop: 0

Known Powers:
None

Equipment:
Sentinel Armor: S.H.I.E.L.D. Sentinels are soldiers wearing Sentinel Armors, and as such have a number of special abilities:
-Body Armor: Rm protection vs. Physical and Energy attacks.
-Immunity to poison, disease, and gas.
-Invulnerability to mental attacks such as mind control and mind reading (Telepathic force bolts and other such attacks function normally.)
Invulnerable to Magnetic attacks: The armor is made from a non-conductive polymer.
-Air Supply: 2.5 hours
Weapons Systems: The Sentinels have a variety of weapons-systems, fired from their hands or eyes. These include:
-Variable Energy Beams: Sentinels have plasma beams, electron beams, and heat rays with which they can inflict either energy or force damage at the In level of ability, with 2 area range. These were mounted in both the hands and eyes.
-Gas Jets: Mounted in the palms, these jets emit knockout gas of Rm intensity up to 2 areas away.
-Grappling Cables: Issuing from the wrists, these cables are of Rm material strength and grab targets with Am ability.
Mutant Detection: The Sentinels can scan all living beings within 2 miles and determine if a mutant is within that area and using its mutant abilities.
Assault Rifle: In Shooting, 7 areas
Flame Thrower: In Flame, 3 areas

Talents: Military, Guns, Martial Arts A, E

Contacts: S.H.I.E.L.D., Nick Fury

Bio-History:

Since the return of Magneto, the Sentinels, now sixty of the best S.H.I.E.L.D. agents in non-conductive suits and with equipment that'll be enough to take down a fleet of the old models, have been trained to take down the Brotherhood, and any of their allies, with the government believes now to be the X-Men, for letting Magneto live.