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Do You Know An FRD Employee?FRD In the Fan CommunityBy DriftingFree Radical Design loves to get involved with the fan community online. Why is this? Is it because they want to get a better idea of what the fans want in their games? Perhaps it's because they like to see people admire their work. Or is it just perhaps for the hell of it? Maybe a little bit of all of the above. In any case, I'm going to break it down and discuss each known case of an FRD employee's involvement with the online community. David ConleyDue to the fact that I wasn't actually a member at TS3.net during its existence, everything I report about Mr. Conley is second-hand information.Conley was the first known case of an FRD employee posting on a fan forum. In the days of speculation about TimeSplitters: Future Perfect, Conley (aka RealWorld666) regularly posted information about FP before anyone else. Conley managed to keep up his ruse throughout TS3.net's reign, only revealing himself in its waning days. He left afterwards. Unfortunately, the Internet Archive has no record of RealWorld666's posts at TS3.net, although you can view an archive of that forum here. Christian MarcussenChristian Marcussen, the man who composed most of TSFP's soundtrack, registered at the TS Musicbox in August 2005. Most of Marcussen's posts are regarding the music he made for TimeSplitters. Marcussen has been known to answer questions concerning all aspects of how he creates his music (sampling, etc.), but usually remains mum on his involvement in future FRD games when he is inevitably asked about it.Here's a quote from Marcussen regarding how he was hired to compose the music for TSFP. Hi guys... I'm glad some of you enjoy my music. It is true that the music I did/do is different from what Graeme does. With more emphasis on story, and a single main character, FRD felt that a more cinematic score would benefit story mode. So that's how it was approached and to the satisfaction of FRD I'm told. ;) I actually asked if I should emulate Graeme's style (which I think I could to some degree), but as I said - they wanted me to do more cinematic stuff. To be honest I was always a little intimidated by talking on the job since I knew the techno/trace style established was well so loved. But in the end my task was to make something which suited the level, which for better or worse I hope succeeded. Cheers. Derek LittlewoodLittlewood is the creative director of Haze. He goes by the name of frd_neko on the Haze forums. More info will be added as it comes along.Back to TimeSplitters - Leave A Comment? |
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I did not create nor do I own the rights to TimeSplitters, Free Radical Design, Electronic Arts, Eidos or any other entity or product mentioned on this site unless otherwise stated. All articles hosted on this site are copyright their respective authors and hosted here with permission. All other content, including articles written by Drifting copyright Scourge's Realm 2005-2007.
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