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Interview With Skulldust

By Drifting

Note: Skulldust is the developer of TimeSplitters Mayhem, a new TimeSplitters-based top-down shooter. The beta version of the game is due out December 31st. My questions appear in bold, his replies in regular text.

How did TimeSplitters Mayhem get started?

Me and a friend were playing TSFP and I talked to him about my lack of game ideas. He told me to not make another boring shooter game like everyone else and I agreed. He also told me a Timesplitters fangame would be awesome because it wasn't boring with all the different guns and players in the same match.

The beta version is due out December 31st. What can we expect to see in that?

Just the basics. Deathmatch. Elimination. Maybe 2 maps. And 2 types of AI. The weapons are easy to create though. So you can expect a lot of guns.

You've mentioned the possibility of online play. What would that be like?

If you've heard about Sapphire Tears, you know exactly how I plan on making it. Whenever you enter the online lobby, there will be a list of hosted matches. Whenever the popularity of the game goes up another notch I can just expand the amount of allowed matches. Ppl who want to host a match will have to forward their ports. Blablabla. Just like everything else.

Online arcade will be different than offline arcade though. You will be able to recieve awards like the series but only on online play. There will be a settable limit to how many players can enter for the slower hosters, 15 being the maximum. There will be leaderboards. And you could transfer mapmaker maps over the net. Also, every challenge will have an online highscore table. This looks like way too much to do but they're all basically the same thing, and some of its barely anything.

Is the Facility level included in the beta influenced by the GoldenEye level?

No... it isn't big at all. I've already changed the name to Warehouse.

Sorry about the look. It doesn't want to stay at 100%. You can still look around the sucky level though.

What can we expect to eventually see in TimeSplitters Mayhem?

I've already thought of custom characters, and a way I can possibly pull this off. Mapmaking is definitely going to be implemented too. I know I won't add Story-making in Mapmaker though.

There is another TimeSplitters top-down shooter (TDS) already, TimeSplitters Gold. Was TimeSplitters Mayhem inspired or influenced by TSG in any way? Yeah actually it was. I was going to make my game a platformer (Think about how sucky that'd be.) and found out about Timesplitters Gold after lots of clicking on the 'RANDOM PAGE' button on timesplitterswiki. I thought about how a platformer would need to send more values over online play just for looks and how thin the line between fun, intense gaming and frustrating crap would be with that style.

What was your greatest TimeSplitters moment?

Playing over the net with a friend. We were in Siberia and the only ones on our team. By the time we got our first kill we were still 20-30 points behind the other team that had about 7 people. We got to 50 first and won. They weren't bad either. :O

Any last comments?

kthxbai


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I did not create nor do I own the rights to TimeSplitters, Free Radical Design, Electronic Arts, Eidos or any other entity or product mentioned on this site unless otherwise stated. All articles hosted on this site are copyright their respective authors and hosted here with permission. All other content, including articles written by Drifting copyright Scourge's Realm 2005-2007.
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