C=Colorless Energy G=Grass Energy F=Fire Energy W=Water Energy; When a # is in () that is the damage the attack deals.
Name:Chikoriita(#152)
Type:Grass
Evolution:Basic
Level:19
HP:50
Weakness:Fire
Resistance:None
Retreat:1
Attacks:C=Growl(0)-If the defender attacks during the opponent's next turn, that attack does 10 damage less.
Name:Beiriifu(#153)
Type:Grass
Evolution:From Chikoriita-stage 1
Level:33
HP:70
Weakness:Fire
Resistance:None
Retreat:2
Attacks:CG=Poisonpowder(20)-Flip a coin. If heads, the defender is poisoned.
CGG=Glitter Powder(30)-During your next turn, this Pokemon can't become Asleep, Confused, Paralyzed, or Poisoned.
Name:Meganiumu(#154)
Type:Grass
Evolution:From Beiriifu-Stage 2
Level:54
HP:100
Weakness:Fire
Resistance:None
Retreat:3
Attacks:(Poke Power) Half Scent-When this Pokemon comes into play from your hand, you may flip a coin. If heads, remove all damage counters from all Grass Pokemon.
CCGG=Body Slam(40)-Flip a coin. If heads, the Defender is Paralyzed.
Name:Hinoarashi(#155)
Type:Fire
Evolution:Basic
Level:14
HP:40
Weakness:Water
Resistance:None
Retreat:1
Attacks:C=Leer(0)-Flip a coin. If heads, the Defender may not attack during your opponent's next turn.
CF=Swift(20)-Damage isn't affected by Weakness/Resistnnce/Pokemon Powers or other affects of attacks.
Name:Magumarashi(#156)
Type:Fire
Evolution:Hinorarashi-Stage 1
Level:28
HP:60
Weakness:Water
Resistance:None
Retreat:2
Attacks:CF=Ember(30)-Discard one Fire Energy
CFF=Flame Wind(20)-Choose a Pokemon from your opponet's Bench and flip 2 coins. It does 10 damage to benched Pokemon for each heads. Don't apply Weakness or Resistance.
Name:Hakufuun(#157)
Type:Fire
Evolution:Magumarashi-Stage 2
Level:57
HP:100
Weakness:Water
Resistance:None
Retreat:2
Attacks:(Poke Power)Fire Boost-When this Pokemon comes into play from your hand, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to Hakufuun. Reshuffle.
FFFF=Fire Wheel(80)-Discard 3 Fire Energys. It does 20 damage. Don't apply Weakness or Resistance to Benched Pokemon on both Benches.
Name:Waninoko(#158)
Type:Water
Evolution:Basic
Level:13
HP:40
Weakness:Grass
Resistance:none
Retreat:1
Attacks:C=Bite(10)
CW=Rage(10+)-It does 10 damage plus 10 more damage for each damage counter on this Pokemon.
Name:Arigeitsu(#159)
Type:Water
Evolution:Waninoko-Stage 1
Level:47
HP:80
Weakness:Grass
Resistance:None
Retreat:2
Attacks:CC=Tackle(20)
CWW=Suck In(50)-Discard your decks top 3 cards.
Name:Oodairu(#160)
Type:Water
Evolution:Arigeistu-Stage 2
Level:69
HP:120
Weakness:Grass
Resistance:None
Retreat:3
Attacks:(Poke Power)Downpour-You may discard any number of Water Energy cards in your hand at anytime before you attack. This attack may not be used if Oodairu is Asleep, Confused, or Paralyzed.
WWW=Counter Current(10+)-Add 10 damage for each Water Energy card in your discard pile. Then take all of the Water Energy cards in your discard pile and reshuffle them into your deck.