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Gateway to Qumran

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FAQ

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Q:  What does FAQ stand for?
A:  Frequently asked questions

Q:  What is Qumran?
A:  Qumran is an ancient city near the Dead Sea, close to Jerusalem, Israel.  It is part of one of the greatest archaeological digs in history, uncovering a whole lotta bunch of ancient scrolls in a series of caves overlooking the city.

Q:  Why is it named Gateway to Qumran?   I thought it takes place in modern day?
A:  You'll see.... but for the most part, it will take place in modern day St. Louis, Missouri.  Suffice it to say, the game will have parts involving time/space travel.

Q:  Is GTQ (Gateway to Qumran) going to be a MMORPG (massively multiplayer online role-playing game) like Everquest?
A:  No, it will be an old school single player experience.

Q:  Will there be any multiplayer?
A:  We plan on having multiplayer support, however at the moment we do not plan on having the multiplayer related to the single player role-playing game.  Instead it will consist of deathmatches, team objective games, Capture-the-Flag, and other FPS (First person shooter) standards, as you would expect to see in Half-Life, or a Quake game.

Q:  What will the camera be like?
A:  It can be changed from 1st to 3rd person view, with a variety of options such as zoom in/out, pan, etc.

Q:  How much can you customize the character's appearance?
A:  At the moment we are planning on having several different meshes and several different textures for each mesh.  Also there will be support to have custom meshes and skins - in other words, the character will look how ever you would like him to.

Q:  What else about the character can you choose?
A:  There will be a system for character creation in which the player distributes points among his base attributes (Strength, Intelligence, etc) and then his skills (computer hacking, rifles, pick pockets, etc)  also there will be special advantages and disadvantages (infected with a disease, or lightning fast reflexes, for example)

Q:  Can the character get better as the game progresses or does he stay the same?
A:  There will be experience charts, as you level up you receive more points to distribute among all your attributes, skills, and abilities. (obviously some things will cost more than others)

Q:  How will combat work?
A:  Combat will have two ways of working, you will be able to decide which one you want.
   1) Shooter style - the aiming will be controlled by the mouse or keyboard, and modified for your skill in that weapon (for example, a really bad sniper trying to shoot a rifle will take longer to steady the gun, and the cursor will drift erratically around the screen, whereas a master sniper will instantly have a steady crosshair.  This is similar to Deus-Ex or Counter-Strike
   2) RPG style - the computer factors in accuracy for you based on your skill, you simply point the mouse at someone and click attack. This is similar to Fallout or Final Fantasy.

Q:  Will it be turn-based or real-time?
A:  Real-time with a pause function.

Q:  What else can be configured or modified?
A:  Nearly everything can be modified, from replacing the in-game weapons with custom versions, to sounds, to music, to simple textures.  Nothing will be write-protected, we realize the vast opportunities to cheat, but for customization, that's a sacrifice we are willing to make.

Q:  I've got a really cool idea for a game, do you want to hear it?
A:  Absolutely!  Toad the Paladin Software is a company by gamers and for gamers.  Please post any ideas on our forums