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Alainus(God of Justice and Protection)Most
Holy Lord of Justice and Truth
Divine
Guardian of the Innocent and Oppressed
Sacred
Champion of Righteousness and Virtue
Symbol: A silver disk inlaid with a gold Alainic Cross. Description:The god Alainus is depicted as a tall, muscular man, generally human, wearing golden full plate armor. He bears a shield emblazoned with the Alainic Cross and wields a finely crafted longsword known as “Calhidorn” Alainus is the epitome of the heroic warrior dedicated to truth, justice, and righteousness. His priests, a martial order known as the Holy Order of Alainus, are dauntless crusaders, constantly striving to combat the evils and injustices of the world. Worship:Alainus does not have a large following, but what his worshippers lack in numbers they compensate for in loyalty. Most of his adherents are found in the Ciriahn Protectorates or Altara, with a large amount in The Ethengar Freeholds. Alainus worshippers tend to be virtuous warriors or Ciriahn nobles. Temples:Temples to Alainus are indistinguishable from castles, though they can be identified by banners and standards bearing the Alainic Cross. The chief temple to Alainus is located in the Ciriahn lord-city of Aramahn. Clerical Raiment’s:Knights of Alainus wear the finest armor they can afford, with half plate being common and full plate preferred. Neophyte priests wear polished chain mail until they are made full Knights. Some Knights have plate armor inlaid with patterns of gold, though this is reserved for ceremonial use rather than daily wear. Holy Days and Times:The holiest day of the Alainic calendar is the “Feast of Honor and Justice,” which falls on Sun’s Height 27th. On this day, Alainic temples hold solemn ceremonies in which the assembled show their thankfulness to their god for the gifts he has granted them. The Feast of Honor and Justice is also a time to remember those who have fallen while in service to Alainus. On normal days, the Knights pray for their spells during the hours of Newday. Relationships:The religion of Alainus does not have particularly good relations with the other religions, though it doesn’t necessarily have bad relations, either. The Knights rarely have dealings with other faiths, preferring to concern themselves with their own affairs. Vanya is considered worthy of their attention, but most other religions are considered their enemies (as in the case of the evil gods) or simply not worth consideration. In addition, the church has a guarded opinion towards wizards and sorcerers, as they are suspicious of the source of their powers. Essence
of the Faith:
• Always embody the Alainic Virtues: courage, strength, and honor. • Protect those who cannot protect themselves. • Serve as an example for those beneath you; respect those who are your equal; and honor those who stand above you. • Always promote and uphold order and lawfulness when it serves the common good. • Place no trust in those that draw upon powers of dubious origin, until they have proven themselves to you beyond doubt. • To betray your word is to dishonor Alainus and yourself. Factions and Orders:In addition to the Holy Order of Alainus, there are two other factions in the Alainic religion that are worthy of note, The Children of the Light and the Templars.
Children of the LightThe Children of the Light, or more commonly, the White Cloaks, is an extremist group. While most Knights tend to view arcane spellcasters with caution, they are generally tolerated. The Children of the Light, however, are convinced that all arcane magic, which they have disparagingly dubbed “witchcraft”, originates from some dark source (though they tend to disagree on exactly what this source is). They have devoted themselves to hunting and destroying as many “witches” (wizards, sorcerers, and the like) as they can. The White Cloaks are based out of a large citadel near the town of Northgate in Altara. Domains: Champion, Justice Favored Class: Fighters Typical Alignment: Lawful-Neutral
TemplarsThe other order is the Templars. Templars are Knights who have taken a particular interest in the destruction of “unnatural” beings, primarily the undead and to a lesser extent, demons and devils. The Templars travel the world over, but their home is the city-state of Illad in the Ethengar Freeholds. Domains:
Champion, Death Favored
Class: Holy Warriors only Typical Alignment: Lawful-Good Game
Information
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Please note that I have respectfully borrowed some details and descriptions for my campaign from Bruce A. Gulke and his Realm of Mythosa Campaign. You should click the banner below and go check out his awsome campaign. All maps on this site were created using Profantasy's Campaign Cartographer 2
Web Site Created and Maintained by Thrylax Site Last Updated on: Sunday, September 11, 2005 |