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Daghdha
History Geography Religion Adventure

Daghdha

(God of Nature and Renewal)

Sacred Father of All That is Green

Eternal Giver of New Life and Bountiful Harvest

Divine Wellspring That Renews the Earth

Symbol: A stout oak surrounded by ivy.

 

Description:

Daghdha is rarely depicted by his druids (the Myrshae) in an artistic manner. When they do describe his, they speak of a “three-fold god,” who changes his form from a young boy to a fatherly man to an aged wisdom. Daghdha represents nature and all that it encompasses. His druids works to teach people how to live in harmony with the world around them and to prevent its unnecessary destruction or abuse.

 

Worship:

Daghdha enjoys a moderate degree of worship; he receives little homage from the inhabitants of larger towns and cities, but in small villages and rural areas, the people give him occasional prayers, if not outright worship. Hunters, rangers, and similar folk who spend a great deal of time in the wilderness also tend to venerate Daghdha. Naturally, the god and his followers favor the wilds, particularly large woodlands found far from cities and towns.

 

Temples:

The Myrshae do not have temples in the typical sense of the word. Holy sites to Daghdha consist of a circle of standing stones located in forest glades and clearings.
The stone circles often surround small pools of clear water. Unlike the other religions, the Myrshae have no primary temple.

 

Clerical Raiments:

During the majority of the year, the Myrshae dress in an austere fashion, wearing simple robes of earthen tones (typically green or brown). On the equinoxes, solstices, and Midsummer, they wear white robes.
Holy Days and Times: The equinoxes (vernal and autumnal) and the solstices (summer and winter) are all holy days of Daghdha, but the holiest day of the religion is Midsummer (Sun’s Height 16th). On Midsummer, the Myrshae gather at their stone circles for daylong ceremonies to give thanks and praise to their god. Daghdha’s priests ask for his divine favors during the hours of Newday.

 

Relationships:

The priests of Daghdha are fairly indifferent to others, clerics or otherwise. They get on quite well with the Sisters of Hope and Desire (Vanya’s priestesses), while they view the “evil gods” rather negatively. They reserve their strongest hatred for Solsek-Ro and his clerics, as the Flametouched agenda of destruction is antithetical to the teachings of Daghdha.

 

Essence of the Faith:

• Take what you want from the earth, but no more than you need.

• Needless destruction is an affront to Daghdha and must be prevented.

• If you must destroy, rebuild afterwards.

• Seed new life in the earth as often as you are able.

• Defend yourself against nature’s attacks, but do not kill needlessly – a creature should not be

punished for using instincts granted by Daghdha.

• Show others that nature is an ally to befriend, not an enemy to conquer.

 

Factions and Orders:

There are very few factions among the Myrshae. The only one of note is the evil natured Ar’drune who are listed below.

 

Ar’drune

The Ar’drune have taken Daghdha’s view of nature’s preservation to the highest extreme in their belief that nature is more important than life in general. This evil faction has been known to attack travelers and to poison the wells of towns that stray too close to their sacred groves.
Alignment: Neutral-Evil

Game Information:

Allowed Alignments:

Lawful-Neutral, Neutral, Chaotic-Neutral, Neutral-Good, Neutral-Evil

 

Domains:

N/A

 

Favored Weapon:

Sickle “Wildclaw”

 

Favored Class:

Ranger

 

Holy Day Powers:

On their holy day, the druids gain the abilities of a druid of a level higher, including (if applicable) increased Base Attack Bonus, increased Save bonuses, additional spells and special abilities (example: a 5th level druid would be treated as a 6th level druid, gaining a +1 to his BAB and saves, the ability to wild shape twice a day and additional 2nd and 3rd level spells (one of each). All spell effects based on level are still as the druid’s actual level (in the previous example, the druid would still consider his level to be 5th for purposes of duration, range, etc.).

 

Notes:

The druid class represents the priests of Daghdha; there are no clerics that serve him.

 

Divine Gifts for Laity:

Once per month, characters with this god as their patron may do one of the following: Cast know direction, add a +3 competence bonus to an Animal Empathy roll, or add a +3 competence bonus to a Wilderness Lore roll (they must choose one of the three, not all; but they need not make the same choice every month). On their holy day, the faithful may cast goodberry.

 

Common Prayers:

 

A CALL TO DAGHDHA

Ancient God of the forest deeps,
Master of beast and sun;
Here where the world is hushed and sleeps
Now that the day is done.
I call you in the ancient way
Here in my circle round,
Asking that you will hear me pray
And send your sun force down.

 

INVOCATION OF THE ELEMENTS

Air, Fire, Water, Earth, 
Elements of astral birth,
I call you now; attend to me!
In the circle rightly cast,
Safe from psychic curse or blast,
I call you now; attend to me!
From cave or desert, sea and hill,
By wand blafe cup and pentacle,
I call you now; attend to me!
This is my will so mote it be!

 

INVOCATION TO THE GOD

Cresent One of the starry skies,
Flowered One of the fertile plain,
Flowing one of the oceans sighs,
Blessed one of the gentle rain;
Hear my chant midst the Standing Stones,
Open me to your mystic light,
Waken me to your Silver tones,
Be with me in my sacred rite!

Please note that I have respectfully borrowed some details and descriptions for my campaign from Bruce A. Gulke and his Realm of Mythosa Campaign. You should click the banner below and go check out his awsome campaign.

All maps on this site were created using Profantasy's Campaign Cartographer 2

 

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Web Site Created and Maintained by Thrylax            Site Last Updated on: Sunday, September 11, 2005